Arkane Austin

(Unannounced Title, Unreal Engine 4)

Summary of Roles

Graphics Engineer (March 2020 - May 2020)

  • Wrote rendering features in Unreal Engine 4 (UE4) using DirectX 11/12 and Vulkan with HLSL shaders.
  • Provided next-generation console graphics support for current and previously released titles like Prey.
  • Took ownership and added features to a major graphical gameplay system.
  • Integrated updated versions of UE4 into our existing codebase.
  • Offered code reviews for colleagues before check-ins to the repository.
  • Interviewed potential recruits.

Associate Graphics Engineer (July '19 - March '20)

  • Supported designers and artists by providing tools and engine customization.
  • Analyzed and optimized memory usage and graphics pipeline performance on multiple platforms.
  • Served as the sole graphics engineer since January ’20.