Arkane Austin
(Unannounced Title, Unreal Engine 4)
Summary of Roles
Graphics Engineer (March 2020 - May 2020)
- Wrote rendering features in Unreal Engine 4 (UE4) using DirectX 11/12 and Vulkan with HLSL shaders.
- Provided next-generation console graphics support for current and previously released titles like Prey.
- Took ownership and added features to a major graphical gameplay system.
- Integrated updated versions of UE4 into our existing codebase.
- Offered code reviews for colleagues before check-ins to the repository.
- Interviewed potential recruits.
Associate Graphics Engineer (July '19 - March '20)
- Supported designers and artists by providing tools and engine customization.
- Analyzed and optimized memory usage and graphics pipeline performance on multiple platforms.
- Served as the sole graphics engineer since January ’20.